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Not all of Firaxis's new ideas are this successful. Combing the map is now less a frustrating hide-and-seek and more a murderous Marco Polo. This change eliminates the impatience that arises when you can't figure out what rock the final alien's hiding under. Every grid of movement steadily pulls back a curtain on things that want to kill you unseen enemies, however, will occasionally indicate their general direction. Firaxis also has a clever approach to the fog of war. The old action-points system has been recast in a less arithmetical form: in combat, any soldier can move once and take an action, or they can make a single, longer move instead.
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Firaxis keeps these spiritual details intact, but it also has the guts to melt down and modernize some of the series' mechanical details.
